Code:
============================== 0.6.1 =============================
Fixed: Fixed a bug when picking a starting position in skirmish lobby, launcher might crash if your player name contains characters not from basic ASCII (like Cyrillic letters)
Fixed: Fixed a bug that caused GDI Uplink Centers to be unbuildable with Disable Superweapons checked
Fixed: Fixed a bug in FinalTI that causes it to read an incorrect MIX file
Fixed: Applied correct Briefing to GloboTech Mission 01: Unity
Fixed: Tunnel Bug on GDI Mission 06: Clean Slate
Fixed: Harvesters Stuck Bug on GDI Mission 06: Clean Slate
Fixed: Fixed Pathfinding errors on GDI Mission 06: Clean Slate
Fixed: Nod forces no longer attack the GloboTech Research Center once captured in GDI Mission 07: Deep Blue
Fixed: Harvesters Stuck Bug on [4] Restricted Access
Fixed: Nod Technology Center laser fence no longer shows through trees
Fixed: Nod Tiberium Refinery animations no longer shows through trees
Fixed: Blue Tiberium no longer spawns Red Tiberium once it has blown up
Changed: Nod Radar sensor range increased from 17 to 25
Changed: Made Medic a trainable unit in GloboTech Mission 01: Unity
Changed: Updated TI Credits to include some missing entries
Added: Added skirmish map [4] The Knoll
Fixed: Fixed a bug when picking a starting position in skirmish lobby, launcher might crash if your player name contains characters not from basic ASCII (like Cyrillic letters)
Fixed: Fixed a bug that caused GDI Uplink Centers to be unbuildable with Disable Superweapons checked
Fixed: Fixed a bug in FinalTI that causes it to read an incorrect MIX file
Fixed: Applied correct Briefing to GloboTech Mission 01: Unity
Fixed: Tunnel Bug on GDI Mission 06: Clean Slate
Fixed: Harvesters Stuck Bug on GDI Mission 06: Clean Slate
Fixed: Fixed Pathfinding errors on GDI Mission 06: Clean Slate
Fixed: Nod forces no longer attack the GloboTech Research Center once captured in GDI Mission 07: Deep Blue
Fixed: Harvesters Stuck Bug on [4] Restricted Access
Fixed: Nod Technology Center laser fence no longer shows through trees
Fixed: Nod Tiberium Refinery animations no longer shows through trees
Fixed: Blue Tiberium no longer spawns Red Tiberium once it has blown up
Changed: Nod Radar sensor range increased from 17 to 25
Changed: Made Medic a trainable unit in GloboTech Mission 01: Unity
Changed: Updated TI Credits to include some missing entries
Added: Added skirmish map [4] The Knoll
For the complete changelog, head on over to this thread.
You can either auto-update via the client or download the complete package from our ModdB page here: