The next version of DTA introduces an awesome feature that many thought was completely impossible: multiplayer saves. You are able to manually save multiplayer games and then load them via the client.
Possible disconnects, crashes or synchronization errors won't stop you from completing a game anymore, as long as you remembered to save during the game. To make the process simpler, you only have one multiplayer save slot available. In other words, saving a MP game will always overwrite your previous MP save.
We're also looking into the possibility of making the game auto-save every few minutes in multiplayer, removing the need for saving manually. But it won't make it into the next update yet.
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