How about making that silo like a empty tiberium reffinerie but if you capture it it generates money just a small amount like 300/min
is this a possible thing telling a refinerie to make money without a harvester?
greetings QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Nov 01, 2013 2:30 am Post subject:
SuperJoe already came up with a workaround. Well, two.
http://www.ppmsite.com/forum/viewtopic.php?t=33153 http://www.ppmsite.com/forum/viewtopic.php?t=32090 _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Well, it IS a supply pad... supplies do run out eventually.
You could just do like TI and have a capture and sell thing going on there.
If you wanted to make it an oil derrick type thing, you'd prolly want to get an animation of an Orca Transport or Dropshop delivering supplies. QUICK_EDIT
Hyper has already announced that Oil Derricks/Tiberium Spikes will work perfectly in HyperPatch, which TO will most likely apply. It's just a matter of patience. QUICK_EDIT
We have quite a lot of progress. We have MP maps in the works, lots of new terrain assets done or nearly done, new tech stuff etc etc. Currently we are in very early stages of getting multiplayer to work. QUICK_EDIT
Actually, that's the map renderer at fault. It renders lights one cell off, renders pipes through cliffs etc. Ingame none of those issues are present. I'll make some screenshots ingame later on. QUICK_EDIT
hey guys, i really like that map ----> but im still dont like the TS water it make the map looks like it would flowting in the void mabye add some details some ships, i just assume that this is some kind of harbour or something. i think some details in the water would be great may sunken ships or something pumpingstations and stuff like that ----> keep up the work i really like it
I agree that the water is a bit numb with the global lighting that dark. I'll look into adding some sea traffic. I also think playing around with lighting posts will make the water less voidy.
Lovely you all like the map though. I wonder what the reaction will be when I show a different, bigger map later on. QUICK_EDIT
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