and he probably wants the cabal harvesters to have lasers wich wont shoot unless u order it(j/k)
logical new units: for example in td gdi had grenadiers in ts disk throuwers wich are essentially upgraded grenadiers.
Although some new units must be completely new _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Mon Oct 27, 2003 2:06 am Post subject:
Basicly use TS as a back bone and build off of it. It dosnt have to be exact as that would be unreasonable to expect. It would be interesting to play the TS ans FS campains in generals not that would beunresonable but cool lol. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
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well im trying to think of an original idea for the next disc thrower, eg boomerang thrower or something like that, it wouldnt have a bad name like that but it would use a similar kind of weapon but the weapon would be explosive
harvesters wont have weapons, thats too much like ra2, harvesters all ready had a hidden weapon in tiberian sun, a bomb, if u filled them up with tiberium and put them by an enemy building, when the enemy shot them they would explode and seriously damage or destroy the enemy building.
mutants will definately make an appearance
cabal im not sure about, because it is kinda like making yuri in ra3
gdi and nod ofcourse make an appearance, we dont want to go completely of the original c&c
im working out a way of making the original interface, old sidebar original building system.
the old sidebar is quite simple actually, i can enhance the sidebar which they made in zerohour, there is a sidebar/buttons/icons which is always visible on the right, in zerohour it is so u can see how much ur superweapons have charged up and u can click on the buttons to quickly get ur superweapon. we can change the buttons to build vehicles and structures.
the generals command bar can be used for unit special abilities etc...
the old conyard isnt as simple to makeand it may have some bugs,
the conyard will control an invisible, extreme speed contruction drone. when u want to build something u click on the structure u want to build on the sidebar or the generals command bar the construction yard will make the slave construction drone build the building. it will have this line so the drone can only build buildings from this distance from the master (conyard)
Behavior = SlavedUpdate ModuleTag_06
GuardMaxRange = 100 ;How far away from master I'm allowed when master is idle (doesn't wander)
GuardWanderRange = 100 ;How far away I'm allowed to wander from master while guarding.
StayOnSameLayerAsMaster = No ;we want the drone to be able on higher levels than the conyard
End
how we make the conyard make the drone build the building is the same way we make the aircraft carrier in zerohour make the planes attack the target.
the reason the drone is invisible (not stealth, it will have no .w3d image) is because people will think the conyard is building the building.
the extreme speed of the drone is so the building will imediately build up
the maximum distance from master is so the drone cant build outside a certain distance from the conyard
we need to make the drone die when the conyard is destroyed
the drone must be able to cross water and climb up cliffs so it can build things the other side of a river if it is not past the max distance from the conyard and on cliff tops if it is not past the max distance from the conyard. _________________ Tiberian Eclipse for TW
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oh yeah ive been thinking about the disc thrower, the new disc thrower will use a disc but it will have to curved spikes (kinda like hooks but less bent). there will be 4 spikes going round the disc going round in the same direction
when throwing the disc thrower will throw it at a vertical angle not at a horizontal angle like when those people (not sure what their name is) throws knifes
this new disc is more effective because it will be more accurate against moving vehicles and the spikes will injure infantry when they hit them
im not sure whether the disc should explode on impact or explode after a few seconds after gripping onto the target
this infantry like always will cost $160
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nods new rocket for their rocket soldiers is much narrower and has a longer nose making it more aerodynamic. this will make it travel faster and be slightly more powerful
it has more explosive power than disc throwers but it is pretty useless against infantry
this infantry like always will cost $300
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thermal infantry are nods flamethrower infantry
this probably needs a better name
thermal infantry use a weaker and shorter range more close combat version of the nod flame tank, like all infantry this unit can sneak through rubble and can scorch waves of infantry. although ai will automatically know that infantry r in the rubble most human players wont notice infantry in rubble. _________________ Tiberian Eclipse for TW
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Maybe for the Disk Thrower guy, he can have 2 different types of attacks. The first one would just be like the TS Disk Thrower, pretty much, he just throws a high explosive disk that explodes on impact, or bounces once or twice and then explodes.
The second mode would be a remote detonator disk. He would throw it, and then the disk would just sit idle for a while until the DT decided to make it blow up. and if the DT dies, it would automatically explode.
This would be good for sneakier attacks and disrupting enemy supply lines and such, our you could even use it to make a minefield of sorts. _________________ I dont have a good sig yet... QUICK_EDIT
Cool thing is, it shouldnt even really be that hard to do, just modify the remote C4 file so he can throw it, is al lI think that we would need to do. _________________ I dont have a good sig yet... QUICK_EDIT
so am i, fm said when he was part of team that it is like adding another yuri to ra3
anyway its even easier than adding another c4. make the disc die on impact but when it die it creates an object which is the c4 disc. the death must be invisible. read the new post on lrendalls idea page about the disc aswell. i havent updated it to have the c4 because i posted it b4 i read this post _________________ Tiberian Eclipse for TW
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No Cabal...
Grenaider, Disc Thrower, Sphere Droid
Is a droid to avoid further human contamination from tiberium. After all y would GDI send out soldiers if they would be contaminated by tiberium(which has taken over basically)
Would 'fire' spheres like a mini artillery kinda thing.... though with a small range and not much damage. _________________ lrendall QUICK_EDIT
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