Posted: Fri Oct 12, 2012 1:13 am Post subject:
Preview 2 screenshots (12.10.2012)
Had a fun little match with AI. The GDI and Nod AIs ganged up on the poor Forgotten, actually managing to beat them. Huh... didn't think it was possible for the AI to completely wipe out each other. But it did take the combined effort of both players
GDI AI pushes on from the north... those Helios AA walkers really proved their worth, I counted the 3 of them bringing down a total of 5 Forgotten aircraft.
Nod moving in from the west...
Another GDI wave
Forgotten aircraft desperately trying to hold them off
All that tiberium has bled out of dead Forgotten soldiers
These disruptors really delivered the killing blow by taking out the Forgotten construction yard.
Still holding onto that one last barracks...
Each faction has an AI team titled "game ender". This is GDI's game ender.
This might be it... (note the GDI ion cannon that just fired)
Still somehow alive. Lost the barracks though.
Looks like GDI turned it's attention to me. I was so busy watching the AI fight each other I forgot to build my own base. This is going to end soon...
This is what was left of the Forgotten AI base when I lost.
All the AIs did fairly well, judging by the scores. The Forgotten AI was actually crowned the winner of the match! There is some justice in the world
_________________ Last edited by SuperJoe on Fri Mar 29, 2013 4:26 pm; edited 1 time in total QUICK_EDIT
Nice.
Do you changed something in the scoring system? From my experience it's almost always the player with the highest economy having the highest score.
From these scores i would have actually expected the dark blue computer being on top of the list. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Nice.
Do you changed something in the scoring system? From my experience it's almost always the player with the highest economy having the highest score.
From these scores i would have actually expected the dark blue computer being on top of the list.
I readjusted the Points value for everything. Mostly increased it alot for elite infantry (who all had like 5, even cyborg commando) and buildings. Here are some of the values I used
Construction Yard, 135
Warfactory, 100
Cyborg Commando, 70
This is the only thing I can think of affecting it.
I've got a save file to the final moments of the battle seen in the screenshots. If someone managed to get back up from this situation and actually win the match that would be pretty epic. And while at it, save the poor Forgotten from annihilation!
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Oct 12, 2012 4:32 pm Post subject:
Just a tip if you want to observe the AI battle instead of real playing: change a script that is used a lot (I advise the Base Defence Script) so it includes the reveal-map action. Something like this:
[07E686F0-G]
Name=Base defense
0=36,0
1=11,10
;0=11,10 <-- this was the original action
You can take some nice screenies that way, and see if the AI works properly. I use this a lot when editing the TI AI QUICK_EDIT
Nice screens! You have some creative ideas for these type of things, like that secret laboratory and GDI base May I request a few Nod screens as well?
TiberFCSL wrote:
Nice! So do you think the main feature in this release is the AI?
I have another question: what maps did you modify for the mod and can you give me a clue on what you modified? (no spoilers)
Yeah, the AI is the biggest change from the last release. It still has only the basic offensive moves, I am looking forward to adding in all the "smart" stuff. I have modified all the maps. At the very least I added in the new Reform civilians and civilian vehicles. Most of the time I also added some neutral stuff and triggers to change things up.
Some maps I can recommend:
Once a City
Has a massive story mission that has multiple objectives and challenges. I don't want to spoil anything, but if you complete the side story, you will get a very powerful reward.
Entrance to Pandemonium
Has lots of secrets and fun things. Keep looking for that teleporting hidden pillar
Cityscape Redux
Has a few unique and cool trigger-based things. You can't miss them (literally).
Tiber Crater
One of the prettiest maps in the mod, and has some fun neutral objectives with rewards. _________________ QUICK_EDIT
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