C&C Mech Wars - Alpha 1 [TS]:
Latest release: September 2010
Mech Wars alpha 1 (~55 MB)
ETA for next update: TBD
Return of the Dawn - 2.8.7 [TS]:
Latest release: October 2010
ROTD 2.8.5 Full (~85 MB)
ROTD 2.8.5a lite/update (most music removed) (~37 MB)
ROTD 2.8.5+ to 2.8.7 patch (<3 MB)
ETA for next update: TBD
Reaperrr's MultiMod - 2.0 [Renegade]:
Released: January 2003, re-released April 2010
MultiMod 2.0 (english)
MultiMod 2.0 (german)
ETA for next update: cancelled
Tiberian Dawn Xtended [TD]:
ETA: TBD
C&C Mech Wars 2 [YR/Ares]:
ETA: TBD
C&C 0 - New World Order [YR/Ares]:
ETA: 2011 (maybe)
RA 3.04 [RA1]:
ETA: future (maybe)
Welcome to the RPR Productions - News Center!
From now on this will be the central place where I post news, updates and blog-like ramblings about projects I'm working on. And I'll start right away.
Return of the Dawn
Whew, that was quite a ride. Almost 12 weeks of working nearly non-stop on ROTD 2.8. TBH, I was a bit disappointed and frustrated that there was so little public interest, since I put quite some effort into this update. However, looking at things more objectively, I can understand it. While I did a great lot of fine-tuning and added a quite a few new features, the long breaks I took between 2.5 and 2.6, 2.61 and 2.7 and finally 2.7 and 2.8 are simply taking their toll: Other TD conversion projects have caught up to ROTD in some aspects and surpassed it in others. The fact that ROTD has been around for so long surely plays a role as well: While it has improved a lot since the original 2.0 release, at its core it is still the same, just somewhat better, but nothing new, fresh and exciting.
Also, there's of course a lot of strong competition: Those who want retro-ness above everything else go for DTA (or C&C95 + 1.06c or newer), those who want 3D graphics, singleplayer and some more sophisticated features go for Tiberian Dawn Redux, those who want the best possible graphics will go for Tiberian Dawn for C&C3 (including myself, actually). And with TD:Renegade there's another promising project revolving around the first tiberium war on the horizon, so things are getting a bit crowded, and without some ground-breaking new features and/or graphics, it will be next to impossible for ROTD to return to its old glory.
So, where do we go from here? I don't know for sure yet, though I do have a rough idea. There will be at least one more update, but it will likely be a smaller one. I probably fixed the strange "unstable with 98/ME compatibility, unplayable without" bug yesterday, and there are a few other minor quirks that I want to fix as well. Considering the rather low interest even a huge update like 2.8 generated, I think it would be a waste of time to do another update of similar scale though, so I'll just take the mentioned fix, port ROTD to Hypers WCE-fixing exe (already did that yesterday, actually), fix some other minor quirks and re-release it as 2.8.5 (or 2.9). Low interest or not, I want the most recent - and quite possibly last - release of ROTD to be more stable than 2.8b is now. After 2.8.5 (or whatever I'll end up calling it), there are three possibilities:
- A complete (mostly graphical) remake of the mod. Extremely unlikely due to the effort involved.
- Another mid-sized update. Easier to do, but where is the point? Very unlikely.
- No further updates at all. The most likely scenario.
EDIT: Ignoring everthing else I wrote above, I've released two more patches since then. Most recent version: 2.8.7
Version 2.9 - which could be the last update, but you never know - is currently in development.
UPDATE: Or rather 'was'. On hold until Hyper finally releases HyperPatch (no idea which decade that will be

Tiberian Dawn Xtended
"Is it dead?"
No, it is not. The progress is just painfully slow, because some aspects of TDX require certain features to be added to the C&C95.exe, and while Nyerguds is making progress, he does have a life, which prevents that progress from being fast

I'd prefer to go for the full feature set right at launch instead of gradually trickling it out, since the latter usually results in lower public impact, therefore TDX won't see truly major progress before Nyerguds implements a rules.ini-like system, which might take a few months.
Quote:
But TDX is definitely not dead

UPDATE: However, it is on life-support until Nyerguds gets the rules.ini features at least to a RA1-like level.
Reaperrr's MultiMod 2.0 (for C&C Renegade)
Ever heard of that one? No? Not surprising. While the German version was actually quite popular (over 10.000 downloads from renegadeplanet.de alone when the site still existed), I never really made any real PR efforts, even though there actually was an english version as well. Also, it is even older than ROTD 2.0, another reason to not know about if for most people here.
"Ok... so what IS the MultiMod?"
It's a small and yet content-rich Multiplayer Modification made by me* (*feel free to call me Captain Obvious) for C&C Renegade. No new graphics, but it enables about all the hidden stuff in Renegade, adds loads of new weapons, characters and vehicles (using existing graphics), adds secondary firing modes to existing weapons and, the prime feature, Skirmish versions of several Renegade maps with bots and additional automatic defenses.
Some of the new vehicles are a bit imba (the Ion Cannon Tank is a bit overpowered iirc), but it's fun blowing up a bunch of bots with a huge ion blast, or an SSM, or frying them with the tesla tank, or the laser tank, or... well, you get the point

I always thought it was lost, as all mirrors went down and I had lost the files myself because of a HD crash, but during the last 2 years I occasionally googled for it and actually managed to retrieve both language versions.
Quote:
I'll probably release at least one update (and possibly a spin-off BotMod for those who simply want Renegade with bots), but I can't make any promises regaring the amount of improvements.
UPDATE: On hold for the forseeable future.
C&C Mech Wars [TS]
C&C Mech Wars combines the tried and true RTS fomula with Mechs and other war machines from the BattleTech universe.
An early (but stable) alpha can be downloaded above.
Since the TS engine lacks the flexibility and features to make this mod as great as I'd like it to be, there will be at most one or two more updates. If any.
C&C Mech Wars 2 [YR+Ares]
As mentioned above the TS engine has too many limitations to allow for a BattleTech RTS as I envision it. Ares has (or rather: will have, unless its development is cancelled prematurely) many features that allow for a much better BattleTech RTS than the TS version could ever be.
C&C 0 - New World Order [YR+Ares]
The internal WW codename for RA1 was C&C 0 (you can find hints at that inside RA's exes), which inspired me to make this mod.
Story isn't 100% fleshed out yet, but it's basically like this: The Allies have won, but war has been devastating to their economy nonetheless. They've sold some high-tech stuff - like Chrono and Gap Generator tech, as well as captured Tesla tech - to a multi-national reseach foundation called NWO Corp.
NWO is supposed to cooperate with the military of the UN, but in secret they're following their own agenda and try to gain power by controlling high-ranked politicians.
The UN military agents find out about it through sheer luck, and open war breaks loose between the majority of UN military and the powerful NWO Corp.
Meanwhile, Kane's plans were somewhat slowed down by the demise of the soviet empire, so he decides to start building up strength of his Brotherhood by stealing & buying old equipment from the war between Allies and Soviets, as well as developing a few assets of their own, and finally launch guerilla strikes and sneak attacks to take advantage of the struggle between UN and NWO.
Summary:
- Three factions
1) UN military - hybrid between GDI and RA1-Allies
2) NWO Corp. - somewhat futuristic high-tech, Chrono, Tesla, GapGen, stuff like that, but expensive
3) Nod - guerilla fighters, but less high-tech stuff than in TD, basically spamming weak & cheap units
- Gameplay a bit more fast-paced like in RA1, but not as crazy and whacky as RA2
- units & buildings mostly a "best of RA and TD" with a few additions
At first this was planned for RA1 (with patch 3.04), but I've realized that the RA1 engine has far too many limitations and would require too many compromises. OpenRA would be an option, but I think YR+Ares is easier to work with and might allow for a better overall experience.
Unofficial Patch 3.04 (RA1)
It will
- enable the music track Arazoid
- fix the extremely low speed of wheeled vehicles on clear and rough terrain
- fix that one frame of the Yak SHP having grey instead of remapable tail-wings
- fix the bug that 'France' has a lower Rate of Fire than other countries instead of a higher one
- potentially adress some other issues
- fix some firing "FLHs"
- This one is currently on hold, since other projects have priority right now, and I also want to coordinate this with some exe fixes only Hyper can do.
That's it for now.
I hereby encourage you to post any thoughts, comments, questions you can come up with

P.S.: Oh yeah, about that RPR Productions thing: That's the result of my attempt to come up with an easy-to-remember banner under which I could unite all the projects I'm working on/have been working on.