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You can find some (older) screenshots in this topic:
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Tue Sep 07, 2010 11:20 am Post subject:
ROTD 2.8.5a is out
A tiny little update for 2.8.5, no game changer, but I had this laying around for some time and since I probably won't work on ROTD anymore I thought I'd release it now. QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Sat Oct 30, 2010 4:20 pm Post subject:
ROTD Patch 2.8.7
And another one.
Code:
CHANGELOG
2.8.7 Patch
-----------
Misc. changes:
- Added Readme info: Random Map Generator in Reaperrr's Rules mode crashes the game. Use Classic Mode's RMG to generate random maps.
- changed/fixed a few game dialog strings.
- Transparency effects were severely cut down. This was done for two reasons:
a) many explosions and similar effects actually look better without transparency.
b) all transparency effects have a severe negative impact on performance, especially in multiplayer (due to DirectDraw performance problems).
Fixes:
- (Reaperrr's Rules): Due to an engine bug, the "curly shuffle" between shots for Orca and Apache had to be re-enabled. They don't deplete any ammo without it.
- (Reaperrr's Rules): The AI prerequisite for A10 bombers was set to repair bay instead of radar. This has been fixed now.
AI improvements:
- Tweaked AI team delays. AI should attack more frequently now.
- Increased AI money bonus to allow AI to sustain its attack rate.
- AI no longer builds repair bays, as too many units got stuck on them. AI prerequisite for mammoth tanks changed to Adv. Comm. Center (human players still need to build repair bays for them).
Gameplay Improvements:
(Reaperrr's Rules): Harvester unload time reduced significantly (1/4 of previous value).
(Reaperrr's Rules): Rate Of Fire bonus when reaching veteran/elite status increased from 10% to 20%.
New Maps:
- Added Sole Survivor versions of
- Night of the Mutants
- Super Bridgehead Redux
- Tread Lightly
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