no, just for now it is a repair pad, although I will try working on the coding of it later. I'll skim through that thread I had about the grinder and try some of the possibilities. I find the ingame funny because the units only drive on the cement and never into those corners _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Thu Aug 20, 2009 9:18 am Post subject:
Yeah, add some green goo or whatever inside the tank, which slowly moves around, stays for a few frames on the body, slowly drips off, etcetera. _________________ ☭☭☭☭☭☭☭☭☭☭
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Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Aug 20, 2009 12:57 pm Post subject:
To Orac & nms: the Generals Engine doesn't really like highly-detailed stuff. I think this is already as much-detailed as you can get for Generals standards... QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Thu Aug 20, 2009 2:16 pm Post subject:
How come that normal Generals buildings look nicely detailed...When not zoomed in though. Is that Cloning Vat really the maximum limit? If so, EA sucks...Making limits on detailing... _________________ ☭☭☭☭☭☭☭☭☭☭
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Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Thu Aug 20, 2009 2:51 pm Post subject:
It's not the limit, but it's advised to only have a certain amount of polies per model, or else the game will lag when you view it. Arf, DaFool must come here and explain. It's his mod after all QUICK_EDIT
How come that normal Generals buildings look nicely detailed...When not zoomed in though. Is that Cloning Vat really the maximum limit? If so, EA sucks...Making limits on detailing...
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Thu Aug 20, 2009 6:40 pm Post subject:
Well, give those buildings a skin!
But I guess that's too hard for you / too much work (not meant to be offending), as nothing has a skin in this mod. Too bad, as this mod owns. _________________ ☭☭☭☭☭☭☭☭☭☭
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I like the cartoony style that is created when the models only use the solid colors instead of real skins and textures. Thats it, there is nothing more to say about that, it is my style. There are also poly limits, which dictate how many faces a model may have, and I try to stay within these limits (or else the game WILL lag, and if there too many of a laggy building, the game WILL crash).
The only sugegsted thing I could do would be to make the glass a darker color, which would only make the guy harder to see. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 28 Mar 2010 Location: Yuri's fun carnival barracks
Posted: Thu Jun 17, 2010 9:23 pm Post subject:
Wheres the boomer sub?
Yuri: Now i can dominate the seas with my amphibious transports and...and...errr...wheres the boomers? _________________ "My god, the maniac is going to do it. May god help us all..."
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I guess a pilot sniping tower seems like a cool defensive building, it will be a little unique, and with the right reload speed, should be pretty balanced.
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