I don't think you can code an animation for entering/exiting water, but then again I don't mod generals. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Oh, damn. Since there's a lack of water in most maps anyway, guess it wouldn't matter _________________ Please, read the signature rules of the forum. QUICK_EDIT
I think Ea made two objects for it's amphibious vehicles, the land version and the sea version. When one enters the terrain type of the other, than I believe it gave th object and upgrade, which triggered a module to replace the object of the other type. So unless I can figure out a way to trigger a module in Generals by what type of terrain it's on, then the transitioning is a no go.
For the lols, I converted the model to a vxl, and it friggin GLOWS (bright white and voxels don't mix). _________________ Please, read the signature rules of the forum. QUICK_EDIT
EDIT: Here's the final version of the Oni with the sea wing/sky wing. The sea wing will now be an amphibious unit that you purchase with a general's point.
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_________________ Please, read the signature rules of the forum. Last edited by DaFool on Mon Dec 21, 2009 6:11 pm; edited 1 time in total QUICK_EDIT
The tank is amphibious now, all it took was a locomotor. It could have a different model for when it's over water, should I choose to make it. All ra3 did was flip the treads upside down, don't know exacty how thats a huge visual improvement.
@The light, I have an idea on how to make it work several times. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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