Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Feb 13, 2007 8:04 pm Post subject:
[TS,RA2] Zone Trooper
Here's my second Max creation; It's an infantry unit, that COULD be called a Zone Trooper; it's my own concept, and is strongly based on Starcraft's Terran Marine, but it will fit like a Zone Trooper, since both are similar in concept.
The unit has all the standart animations of a normal RA2 infantry.
TS version, is about the size of a cyborg, and RA2 version is a bit bigger than a conscript.
BTW, there's no cameo yet.
I hope you like; don't forget to read the Readme, since it has the coding in it
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Feb 14, 2007 3:38 pm Post subject:
Sorry to double post, I know it's a bad thing, but if I don't do it, this might not get the attention it deserves. Too bad that I got 8 downloads and not even a reply
A new version has been done; so here it is
Explossive Bloody Death.gif
Description:
Preview
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Zone Cameos.zip
Description:
Cameos for RA2 & TS, also the background I used for RA2 cameo, and a render of the unit
Your new zone trooper is well done Machine. For a second max work I think it's awesome.
I dont have max of my own... it phails to set up correctly on my pc you see.
I do have a suggestion however,
1.) the movement is somewhat robotic. that is to say, in terms of human movement fluidity, your zone trooper's doesn't make it prefectly believable.
You might argue that the zone trooper's armor clad and that prevents him from moving fluidly. But a power armor should enable easy movement.
Still a very good piece of work. good Job
even with the minor flaw,
I give your Zone Tropper an 9/10.
and with regards to your issue about replies and such, yes it's a very disappointing thing. It seems that most people aren't replying anymore. although you can always bet that El D34dlyto will be one of the first to reply if any QUICK_EDIT
Yes, El D34dlyto likes replying to pwnifing things
And I think that this suit actually makes movement more robotical. The armour just makes movement faster and enables the human to carry more weapons and gives better protection. I like it that way. QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Feb 14, 2007 5:24 pm Post subject:
@IVI AFV-factory
the fact of the movement looking to robotical, could be caused, because the parts of the model don't deform; but I'll keep that in mind for my next creation
Quite good, I would brighten it some though, detailing is quite ok but it hardly shows up when this dark. Texture seems stretched in the large render, does not show up on the unit ingame and not on the cameo so it is fine.
I like the rigid animations as well, especially for this kind of unit. Cameo is fine for TS but a tad to dark for RA2, nothing hard too fix though for anyone with some patience.
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Feb 27, 2007 5:32 pm Post subject:
Raptor8 wrote:
Nice, but alittle oversized.
I followed more the design of the starcraft's marine than the zone trooper.
As far as I remember some concept art made by Blizzard (Samwise), showed that the marine's leg is only in the upper part of the suit legs, the lower part was just mechanical components. This design is also present in a concept of the terran medic, which is in an even bigger suit.
Though this idea isn't present in the game, were the suit is just a bit bigger than the soldiers; or in the scale models that are sitting over the computer while I write this.
Anyways, you can always resize it with the basic tools for modding TS and RA2 (XCC Mixer, SHP Builder). QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Jan 09, 2008 3:48 pm Post subject:
Heh, thanks man, for showing your appreciation of my work, that's always a nice thing .
However next time please check the last post date (on the lower right corner, of the last post), as topic bumping is not appreciated in the community (unless it's good and constructive, and not just an opinion). QUICK_EDIT
Machine: Everything in spotlight SHPS can you post in.
Is the same with the dato, hello is spotlighted why he can't post then?
If it was in the original shps tread then okey.
But he just say what he think about it, and is okey. I think so because is in the spotlight tread.
So leave he a long? And let he make some more comments, the author will like it . Maybe he even finish the shp? or improve it? _________________ Can you hide from me ? QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Jan 09, 2008 4:41 pm Post subject:
Hey Anderwin, I liked that he bumped the topic to show his appreciation of my work. I just tried to tell him to not make that a habit, since people do not like that. It was not meant to be an attack in any way . QUICK_EDIT
It looks good but maybe a litle bit too dark. It doesn't fit really with the other GDI units like wolverines and titans _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Thu Jan 10, 2008 4:16 pm Post subject:
In Allied recolor it fits really good to RA2 Allied. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue Feb 05, 2008 9:30 am Post subject:
Darknessvolt is a n00b who is banned from PPM, but trough the guest-system, he's back. So I said to him to GTFO (Get the f*ck out)
I do hope that the second part of my post is clear to you... QUICK_EDIT
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